Zero (Mega Man X)

"I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!!"
 * -|X Era=Zero10_Kopie.jpg
 * -|Zero Era=MMZ_Zero.jpg

- Zero before his final battle

Summary
Zero is the last of the Classic Mega Man's creator, Dr. Wily. He was created with the initial intention of surpassing both Rock & Bass in every conceivable way. However, he was sealed away due to problems with his cognitive programming. He would be the vessel for the upcoming Sigma Virus, which formerly acted as a patch to his cognitive programming problems. Once awakened, he was rampant in killing off anyone who got in what would seem to be Dr. Wily's former lab. This continued until he confronted a good Sigma and ultimately lost. After that, the Virus his body had would pass down to Sigma, and Zero got control of his cognitive programming. He would then become a S-Class Hunter under the Maverick Hunters and would work with Dr. Light's magnum opus, Mega Man X, to defeat Sigma and end the Maverick Wars.

Powers & Stats
Attack Potency: Solar System Level (Him, alongside X & Axl, defeated Lumine, who could create a dimension with a star and destroy it 1 AU away. | Solar System Level (Should be stronger than before. Defeated Omega who was empowered by the Dark Elf)

Speed: Massively FTL (Is equal to X, who is superior to both Rock & Duo) | Massively FTL+ (Fought and kept up with Omega who was empowered by the Dark Elf who could do this)

Durability: Solar System Level (Can take hits from X, Sigma, Lumine and people comparable to him) | Solar System Level (Took hits from Omega who was being powered by the Mother Elf)

Intelligence: Gifted (He is a good detective. Figured out Sigma's plan in a matter of minutes before launching the projectiles. Learns new skills really fast. Learning System allows him to develop his own techniques. He has over 200 years of combat experience under his belt.)

Stamina: Limitless (Applicable to both keys)

Range: '''Extended Melee range with Z-Sabre. Planetary with projectiles and sabre beams. Omnidirectional with Rakukouha, Messenkou & Rekkoha''' (Applicable to both keys)

Standard Equipment
 * Z-Sabre
 * Z-Buster
 * Shield Boomerang
 * Chain Rod
 * Recoil Rod
 * Triple Rod
 * Zero Knuckle

Weaknesses: Iris is a painful memory for him | Has amnesia

Others
Notable Victories

Notable Losses

Notable Inconclusives